Google is selling Stadia to developers with features like Stream Connect and Style Transfer ML in addition to easy access for gamers. The next tool looks like “Semantic ML” for easy creation of “believable AI character”
At the Game Developers Conference in March, Google Senior Prototyper and Game Designer Anna Kipnis of Stadia’s research and development-focused Star Lab will present a session entitled “Creating Game AI by Using Mostly English, with Semantic ML”
Semantic ML — stylized like Style Transfer ML — allows Stadia developers to “quickly prototype and craft an AI and its personality.” It is described as a general game-spanning “AI Director — a sort of Dungeon Master of the game that chooses content appropriate to what has transpired so far.” As a result, developers do not have to “explicitly account for every possible interaction or game state permutation.”
Semantic ML also refers to the way it features a natural language interface that allows more users to use the tool. Google specifically advertises to enter various conditions using “Plain English in a spreadsheet.” Such an approach is close to how Developers Assistant will create voice apps right on Google Sheets.
Google talked of such a capability before introducing Stadia. One goal is to make non-playable characters (NPCs) more believable, while reducing the overall development barrier. This can speed up populating levels and may be paired with other technology such as Duplex for generating speech at the human level and more immersive games.
While Gylt developers Tequila Works are already using Style Transfer ML, it’s unclear how far Semantic ML is moving along. Google, mentioning it in last year’s interviews, has “several demos” ready to share at GDC, which is perfect for discussing new tech and attracting developers.